Moonlight Peaks is generous in a way a lot of farm sims aren’t: instead of doling tools out one grudging purchase at a time, it hands you most of the kit up front. That changes the early game — your bottleneck isn’t getting a fishing rod, it’s learning to juggle a whole wheel of tools (and one very broken wand) efficiently before sunrise.
The tool wheel
Your tools live on a radial tool wheel (shown above) — spin it open and pick the one you need rather than cycling a hotbar. It’s a controller-first design (shoulder buttons and the stick flick between tools), which feels natural on a gamepad and works fine on mouse and keyboard too. Getting fluent with the wheel is one of those small skills that quietly speeds up every night. For the full interface breakdown — HUD, decorate mode and keybinds — see the controls & UI guide.
You start with effectively the whole toolbox, so early play is less about acquiring tools and more about knowing which to reach for. The one exception is the wand, which begins broken — repairing it is one of your first tasks and the gateway to spellcasting (the first-week walkthrough covers that opening step).
What each tool does
| Tool | What it’s for |
|---|---|
| Watering can | Waters crops by hand; refill at water sources (or replace with the water spell) |
| Hoe | Tills soil into farmable plots ready for seeds |
| Axe | Chops trees and wood — your main source of building lumber |
| Pickaxe | Breaks rocks and mines stone and ore for materials |
| Fishing rod | Catches fish at water’s edge (see the fishing guide) |
| Net | Catches creatures — handy for the game’s collectible critters |
| Shovel | Digs and clears the ground; useful for landscaping and finds |
| Wand | Casts spells — starts broken; repair it to begin doing magic |
This is the game’s core tool set. The genius of the system is how much of it the wand eventually replaces — once you’re casting, the water spell stands in for the can, remove rocks eases the pickaxe’s load, and move objects/trees handle landscaping. Magic gradually turns your toolbox into a backup rather than your main grind.
Upgrading tools and building stations
Tools and your farm both improve through crafting with materials. The core currency of progress here is wood and stone (chopped and mined with your axe and pickaxe) plus coins — gather the raw materials, then spend them to build and upgrade.

The build/upgrade menu lets you place crafting stations — like the Refiner shown above, which lists its cost in wood and stone — and these stations are how you turn raw goods into more valuable processed ones (the backbone of the money guide’s economy). Each station you add widens what you can make: kegs for wine, a mill for flour, refiners for materials, and more. So “upgrading” in Moonlight Peaks is really two intertwined tracks:
- Better tools — improving your gear so each swing does more.
- More stations — expanding what your farm can process and craft.
Both run on the same loop: chop and mine for wood and stone, sell goods for coins, then reinvest in the buildings and upgrades that make the next night more productive.
Each upgrade tier asks for progressively more advanced materials — you work up from wood and stone to refined ore and bars as you unlock the tools that reach the next tier of resources. The shape is consistent: gather materials, build stations, upgrade gear, repeat.
A practical tool routine
- Learn the wheel. Fluent tool-switching saves real time every single night.
- Repair the wand early. It unlocks magic, which then offloads work from your other tools.
- Stockpile wood and stone. They’re the universal building blocks for every upgrade and station — keep a reserve.
- Build stations before fancy gear. Processing buildings (kegs, mill, refiner) pay back fastest by turning cheap goods into valuable ones.
- Let magic replace muscle. As your spells grow, lean on water, remove rocks and move objects to spare your stamina-hungry tools.
For the spells that replace half this toolbox, see the spells list; for funding all those upgrades, the money & selling guide; and for the crops and animals your tools serve, the farming guide.