Landwirtschaft

Moonlight Peaks Farmhelfer: Alle Maschinen, Rezepte und Ergebnisse

Alle Farmhelfer-Maschinen in Moonlight Peaks, darunter Fass, Refiner, Ofen, Kraeutergarten, Bienenhaus und Mana-Extraktor, mit Rezepten und Verarbeitungsketten.

Bild zum Guide: Moonlight Peaks Farmhelfer: Alle Maschinen, Rezepte und Ergebnisse

In Moonlight Peaks, your machines have personality. The Refiner is a pink, mouthy little gremlin that eats logs whole and spits out planks; the Keg wears tiny bat wings on its hoops. These are your Farm Helpers — the placeable machines that turn raw crops, wood, stone and ore into everything worth having — and this page collects every one we’ve seen, with the confirmed crafting recipes from the demo and the longer datamined list of what’s coming at launch.

Short version: you unlock Farm Helpers as blueprints, craft them from the build menu, plop them anywhere on your plot, and feed them. Processing is where the money is — see our money guide for why raw goods are almost always the wrong thing to sell.

Core machines and build recipes

These recipes were first captured in the demo and have remained in the community’s launch-build tables. We retain that provenance rather than presenting an uncited screenshot as a fresh official confirmation.

MachineWhat it doesRecipeSize
RefinerRefines raw resources — wood into planks, stone into refined stone20 Wood, 20 Stone4×3
FurnaceSmelts ore into metal bars (copper, iron) and coal15 Copper Ore, 5 Refined Stone2×2
WorkbenchGeneral crafting station30 Wood4×2
Cooking StationOutdoor cooking — see cooking & recipes5 Refined Stone, 5 Planks2×2
KegTurns produce into juice, beer and wine20 Wood (Workbench)small
Herb GardenDedicated plot — the only place herbs growEarly blueprint (a gift from your mom)large
ScarecrowAppears in the build menu alongside the machinesNot yet captured

The demo's build menu, machines tab: Refiner, Furnace, Workbench, Scarecrow and Cooking Station, with the Furnace recipe showing 15 Copper Ore and 5 Refined Stone.

A Loom — for weaving ethereal threads into cloth — also turns up in demo mail as a buildable, so expect it early in the full game too.

The build costs above held up at launch. Blueprints for the Furnace, Keg and Refiner come from the Workbench; the Mill is bought from the Howling Hammer carpentry shop instead.

What each machine makes (confirmed recipes)

Now the game is out, we can list the exact outputs for the three core processors — the machines you’ll live in. The patterns are clean: juice takes 3 fruit, wine takes 4 grapes, and every metal bar needs 1 Charcoal.

Keg — drinks. Feed it fruit, wheat or grapes:

OutputRecipe
Any fruit Juice (Blackberry, Blueberry, Cranberry, Lemon, Melon, Raspberry, Strawberry, Blood Grape, Blood Orange, White Grape)3 of that fruit
Beer3 Wily Wheat
Red Wine4 Blood Grapes
White Wine4 White Grapes

Furnace — smelting. Note that every bar also eats a Charcoal, which the Furnace makes from plain wood:

OutputRecipe
Charcoal1 Wood
Copper Bar4 Copper Ore + 1 Charcoal
Iron Bar4 Iron Ore + 1 Charcoal
Gold Bar4 Gold Ore + 1 Charcoal

Refiner — raw materials and animal feed:

OutputRecipeYields
Planks3 Wood1
Soft Planks3 Light Wood1
Hardwood Planks1 Heart Stone1
Refined Stone6 Stone1
Stone1 Heart Stone20
Fodder1 Fiber2
Deluxe Fodder50 Fodder + 1 Mana Essence

Two things worth flagging: the Refiner cracks a single Heart Stone into 20 Stone, so one lucky mining drop feeds a lot of building; and Deluxe Fodder ties your spellcasting economy to your livestock, since it needs Mana Essence.

The processing chain (why the Refiner comes first)

Farm Helpers feed each other, and the order matters:

  1. Refiner first. Wood and stone are everywhere; the Refiner turns them into planks and refined stone — and nearly everything else is built from those. Even the Furnace needs refined stone.
  2. Furnace second. Copper ore from the rocks around your plot becomes copper bars (later, iron bars) — the ingredient behind lamps, wheelbarrows and sturdier gear.
  3. Then the fun ones. Kegs, the Cooking Station and the Herb Garden turn your crops into things people actually pay for.

You’ll see the chain right in the crafting UI: furniture recipes are tagged “Made at Refiner” or “Made at Furnace”, so the game tells you exactly which machine gates which item. Decorating your house runs through these machines too — half the catalog in our decorating guide starts life as a log in the Refiner’s mouth.

A furniture recipe in the demo — the Country Kitchen Sink needs Light Wood, Planks tagged "Made at Refiner", and Stone.

Kegs: the wine economy

The Keg deserves its own paragraph because the town practically runs on it. Orlock’s first quest is literally a wine order, and demo players agree: “you will need a lot of kegs.” Produce goes in; juice, beer and wine come out, worth far more than the raw harvest. Kegs are compact and place anywhere — one player set theirs directly beside the bed, which is either efficiency or a lifestyle statement.

Grapes → keg → Red Wine is still an early money loop, but launch tables now give us a few concrete alternatives. These are community-reported output values; slash-separated figures are reproduced exactly because wiki.gg has not labelled the tiers.

Keg outputInputEnergyReported sell value
Beer3 Wily Wheat1 / 2420 / 520
Blood Grape Juice3 Blood Grapes40 / 50100 / 120
White Grape Juice3 White Grapes3 / 5120 / 180
Melon Juice3 Melon3 / 4300 / 380
Moon Juice3 Moonfruit50320

That makes the Keg more than a wine-only machine: Blood Grape Juice and Moon Juice are credible emergency food while you are still building a full cooking pantry. Keep enough grapes for Orlock and recipes before feeding every last one to the machine.

Herb Garden: herbs play by different rules

Herbs cannot be planted on normal farmland. They need the dedicated Herb Garden — a chunky plot that arrives early as a blueprint from your mom — and they feed straight into potion brewing. Datamined machines suggest the herb pipeline goes deeper: a Herb Drying Rack to dry them and a Mortar to grind dried herbs into spices for cooking.

The full 16-machine roster

The launch game confirms 16 Farm Helpers in total. Beyond the three core processors above, these are all in the game — their jobs are confirmed, but their exact input→output recipe tables are still being catalogued by players:

MachineWhat the files say it does
Herb Drying RackHang herbs and plants to dry
MortarGrinds dried herbs and foods into spices
Bee HouseNurtures bees; collect honey at intervals
LoomWeaves materials from ethereal threads
Cheese PressCheese from milk — pairs with your Draculambs & livestock
Mana ExtractorExtracts essence from magical crops — fuel for your spellcasting
MillGrinds resources into powders (think flour)
Jam MakerPots of jam from fruit
Firefly SanctuaryNurtures fireflies; produces firedrops
Firefly PollinatorBoosts plant quality in a 9×9 grid around it
ChocolatierChocolates
Seed SequencerProduces seeds — likely from crops, Stardew-seed-maker style

The standouts: the Firefly Pollinator is the first confirmed quality mechanic we’ve seen for crops — a 9×9 aura is enormous, and farm layouts will be built around it. And the Mana Extractor finally answers how a farm feeds a spellbook.

Placement is forgiving

Nothing we’ve seen suggests you can brick your layout. In the demo you rotate machines freely (Q/E on PC), pick them up again, and re-place them at will — so plant your Refiner wherever and re-plan later when the Firefly Pollinator makes 9×9 grids the law of the land. More plot-planning in the beginner tips.

Still to confirm

Processing times, output values, machine upgrade tiers, and whether the Scarecrow actually wards anything off — none of that is nailed down yet. We’ll fill in exact numbers once launch-build data is stable, and mark anything demo-sourced until then.

New to the game? Start with everything we know, then the first-week walkthrough — your Refiner is hungry by day two.

Haeufige Fragen

What are Farm Helpers in Moonlight Peaks?

Farm Helpers are placeable machines and structures that process your raw goods — a Refiner for planks and refined stone, a Furnace for metal bars, Kegs for drinks, plus a Herb Garden, Bee House, Cheese Press and more. You craft them from the build menu once you've unlocked their blueprints.

How do you get a Keg in Moonlight Peaks?

The Keg is unlocked via a blueprint (delivered as you progress) and then crafted from the build menu. Kegs turn produce into juice, beer and wine, and you can place them anywhere on your plot — even right next to your bed.

What does the Refiner do in Moonlight Peaks?

The Refiner processes raw resources: wood into planks and stone into refined stone. In the demo it costs 20 Wood and 20 Stone to build and takes up a 4×3 footprint. Many furniture and machine recipes need its output.

What does the Furnace make in Moonlight Peaks?

The Furnace smelts ore into metal bars — copper ore into copper bars, iron into iron bars — used in furniture and tool-adjacent recipes. In the demo it costs 15 Copper Ore and 5 Refined Stone and occupies a 2×2 space.

Can you only grow herbs in the Herb Garden?

Yes — herbs can't be planted on normal farmland. They need a dedicated Herb Garden plot, which arrives early via a blueprint. Herbs feed into potions and, per datamined machines, drying and spice-making.

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