The character creator is where every cozy-sim player quietly loses their first half-hour, and Moonlight Peaks gives you plenty of rope. Before you start tilling moonlit soil, you’ll build a vampire from a genuinely deep set of options — and name a few things you can’t easily rename later. Here’s everything the creator covers and the handful of quirks worth knowing before you hit Start Game.
A note on scope: this is based on extended preview and launch-week footage, so anything that still needs a final launch-build pass is marked ⚠️ demo build or reported.
First, the three names you’re choosing
This trips people up, so lead with it: the creation flow is where you permanently name your character, your farm, and your Hellkitten. The cat especially sneaks up on you — you’re mid-vibe picking eye colours and suddenly it wants a name. If you’re the indecisive type, settle on a farm name and a pet name before you sit down, so the menu doesn’t quietly eat twenty minutes.
What you can customise
The options are deep and, refreshingly, not gender-locked — every choice is available regardless of the body you pick. Working through the creator’s tabs, you’ve got:
- Skin tone — a range of natural and decidedly un-mortal (supernatural) options; this is a vampire, after all.
- Eyes — iris shape first, then colour from a big set, set per eye if you want heterochromia.
- Eyelashes & eye makeup — their own colour pickers, with fun extras beyond eyeliner and eyeshadow: lightning bolts, hearts and stars (pictured below).
- Eyebrows — shape, with colour picked independently of your hair.
- Hairstyles — 35 cuts, from short crops and textured styles to elaborate updos, some with built-in accessories.
- Facial hair — a separate 30 beard-and-moustache styles, with its own colour picker.
- Hair colour — the full palette, natural and unnatural.
- Facial details — freckles, birthmarks and scars, for a face with some history.
- Accessories — you can equip several at once in some slots: bracelets, watches, gloves, earrings, glasses, even nose rings.
- Outfits — start from a set (dresses, overalls) or mix and match tops, bottoms, shoes and accessories into your own look.

That hairstyle grid is bigger than it first looks — 35 cuts, with another 30 dedicated beard-and-moustache options if you want facial hair. Hair, brow and facial-hair colours are all picked separately, so any style works in any shade.
Two portrait styles: default or anime
Here’s a feature that’s easy to miss and worth knowing about: Moonlight Peaks ships with two full sets of character portraits. Alongside the default painterly portraits you see in dialogue, there’s an alternative anime-style portrait set you can switch to. It changes how every character (and you) is drawn in conversations and menus — a meaningful aesthetic choice, not just a filter. Reviewers are split on which suits the game’s cozy-gothic mood better, so it comes down to taste; try both and keep whichever you prefer.
Outfits — and you’ll unlock more later
Your starting outfit is just that — a start. You can buy additional outfits as you play, so don’t agonise over nailing the perfect wardrobe at creation. Pick something you like, knowing the tailor (and the town’s shops) will expand your options once you’re settled.

The quirks worth knowing
A few things that will save you a re-do or a confused moment:
- The swatch isn’t always the result. Players have noticed that the colour shown on the selection swatch can render a little differently on the actual character — most visible on hair and brows. Judge by your character in the preview, not by the swatch. Rotate and check before committing.
- Rotate to check all angles. There’s a rotate control (and a randomise button if you want the game to surprise you), so spin your vampire around — a hairstyle that looks great from the front can read differently from the side.
- You’re chibi and top-down in play. The in-game view is a cute, zoomed chibi style, so ultra-fine facial detail matters less than the silhouette: hair shape, outfit colour and overall vibe are what you’ll actually recognise at a glance.
- A colour wheel for skin would be nice — but isn’t here. Skin tones are a preset range rather than a free wheel, so if you had an exact shade in mind, you’re choosing from a (good) selection rather than dialling it in.
Does any of it affect gameplay?
Good news for the indecisive: it’s purely cosmetic. Your appearance doesn’t touch your stats, and — importantly — it doesn’t gate any content. Romance in Moonlight Peaks isn’t locked by gender or by looks, so whoever you build, every one of the town’s roughly two dozen datable residents stays open to you. The frosty welcome some townsfolk give you is about whose child you are (your father is Dracula, and that comes with baggage), not how you styled your hair. In other words: there’s no “optimal” build to min-max here — make the vampire you’ll enjoy looking at for 50-plus hours.
The creator’s controls (and your Hellkitten)
Two buttons earn their keep. Randomise assembles a complete look in one press — handy for inspiration, or if you just want to get playing. Rotate spins your vampire so you can judge a hairstyle or outfit from every side before you commit; the chibi proportions mean a silhouette that reads well from behind matters as much as the face, since in play you’ll mostly see your character as a small top-down sprite (with full portraits surfacing during cutscenes).
Sitting on the platform beside you the whole time is your three-eyed Hellkitten — a preview of the companion you’ll have from your very first night. You can’t restyle the cat, but you do name it here, so give it the consideration it deserves. It is, after all, the one who’ll be underfoot while you’re trying to water your crops.
You’re not locked in forever
Here’s the reassuring part, now confirmed on the launch build: your appearance isn’t a one-shot decision. A potion lets you change essentially everything except your name after the game starts. So if you settle into town and decide your vampire needs a new hairstyle for the season, or a whole new face, brewing is the path — the only thing you can’t redo is what you named your character. More on that in the potion brewing guide.
A quick recommended approach
If you just want to get into the game without losing the evening:
- Decide your three names first — character, farm, Hellkitten.
- Pick a body and skin tone, then a hairstyle and colour — the silhouette you’ll recognise in play.
- Set eyes and any facial marks for personality; don’t sweat per-pixel detail.
- Throw on a starting outfit you like, knowing you’ll buy more later.
- Rotate, sanity-check the colours on the model, and hit Start Game.
Then step into your first night — our first-week walkthrough covers exactly what to do once the creator closes, and the beginner’s guide has the wider early-game tips. Your vampire’s waiting; the sun isn’t going to stay down forever.