Underneath the farming and the spellcasting, Moonlight Peaks is a game about people — a town full of vampires, werewolves, witches and stranger folk you slowly win over. Friendship is the connective tissue: it’s how you unlock dialogue and events, how romance begins, and how the town stops feeling like a backdrop and starts feeling like home. This guide covers how relationships grow and how to gift well.
How friendship works
You build a bond with each resident the classic cozy-sim way: talk to them regularly and give gifts. Consistent, friendly contact nudges your standing up over time, and the game keeps track of where you stand with everyone. Rising friendship is the key that unlocks more dialogue, events, and — for the romance candidates — the ability to start dating.

Because friendship gates so much of the social game, it pays to make the rounds. A quick chat with the people you pass on your nightly errands costs you almost nothing and steadily compounds — by the time you want to romance someone or trigger an event, you’ve already laid the groundwork.
The relationship menu
Moonlight Peaks gives you a relationship menu that tracks your standing with the townsfolk so you’re never guessing. It records useful things at a glance — whether you’ve talked to and gifted a resident (handy for daily routines), and a history of your recent gifts to them, so you can see what you’ve given lately and avoid repeating yourself. As you learn each character’s tastes, the menu also becomes your reference for their loved and hated items.

Treat it as your social to-do list: a quick check tells you who you’ve neglected and who’s due a gift. The map complements it — every resident’s location is marked, along with whether they currently have an event to trigger, so you rarely waste time hunting someone down.
Loved and hated gifts
Gifting is the fastest lever on friendship, and it cuts both ways:
- Loved gifts raise friendship noticeably — these are the items a character specifically adores.
- Neutral gifts still count as a kind gesture but move the needle less.
- Hated gifts actively set you back, so it’s worth learning what to avoid.
The catch is that loved gifts are specific to each character. Below is the player-confirmed data — plus a few patterns that make gifting easy before you’ve memorised anyone’s tastes.
Loved & disliked gifts by character
Sourced from wiki.gg’s post-launch player data. Since launch, the official wiki.gg has been publishing player-verified gift tables, so the table below now reflects that data rather than the early third-party guesses that floated around launch week (several of which turned out to be wrong). A ✅ marks a resident whose loved gift is player-confirmed; where the single top gift isn’t pinned down yet the Loved column shows a dash, but the Also likes and Dislikes columns are still verified wherever an item is listed. A handful of residents — the Hosu mermaids (Kim, Rei, Tae), the demon Llemi, and the human siblings Jada and Winston — have no gift data published yet, so those rows stay blank rather than guessed.
Three shortcuts jump straight out of the data:
- Match the flower colour to the character. This is far and away the strongest pattern: a resident’s loved gift is almost always a flower in their own colour palette. Goth-leaning Alina and Evan love black tulips and roses; icy coven-leader Fiona loves white tulips; sunny-pink Mina loves a pink azalea; and purple-clad Sabrina loves the whole purple flower range. When in doubt, gift the flower that looks like them — our flowers & colours guide catalogues every bloom and where to grow each colour.
- Purple flowers are the safe default. A Purple Tulip or Purple Azalea is liked or loved by almost everyone in town — Luna and Sabrina love purple tulips outright — which makes them the best all-purpose present while you’re still learning individual tastes.
- Seaweed is the one clear thing to avoid. It’s the only item player-confirmed as disliked by more than one resident so far (Fiona and Dragan). The other confirmed misfires are mismatched flowers — a Pink Azalea annoys Samael, and the big exception to the whole “flowers are safe” rule is Noel, who dislikes nearly the entire flower range. Gift the fishing warlock food, oddities or Blood Grapes instead — never a bouquet. (Earlier community guides branded the Common Mushroom a near-universal dislike, but wiki.gg’s player data hasn’t confirmed that on a single resident, so we’ve stopped treating it as fact.)
- Not everyone wants flowers. A few residents break the pattern entirely, so check the table before defaulting to a bouquet. Death, fittingly, loves junk — a Trash Bottle or a rusty can delights the Reaper. And several residents lean food: Aras and Saga both love a Golden Egg (Aras also loves Mushroom Stew and a couple of soups), while Orlock wants wine.
| Character | Loved (best) | Also likes | Dislikes |
|---|---|---|---|
| Luna | ✅ Purple Tulip, Purple Azalea, Pink Azalea, Red Lavender, Yellow Tulips, Purple Plumeria | — | — |
| Orlock | ✅ Red Wine, Blood Orange Cupcake | Yellow Azalea, Purple Azalea, Purple Tulip, Pink Azalea | — |
| Mina | ✅ Pink Azalea | Honey, Purple Tulip, Yellow Azalea | — |
| Sabrina | ✅ Purple Tulip, Purple Azalea, Purple Kthonia, Purple Rose, Purple Lavender | White Rose, Black Tulips, Yellow Tulips | — |
| Noel | — | Blood Grapes, Strawberry Milkshake, Violet, Whisper, Brickle, Mana Essence | Most flowers (Pink/Purple/Red/Yellow Azalea, Purple/White Tulips, Red/Purple Lavender), Red Starfish |
| Persephone | Handmade Flower Bouquet (early) | Raspberry Jam, Sugarbone | — |
| Samael | ✅ Red Wine, White Wine | Purple Azalea, Purple Rose, White Tulips, Red Azalea | Pink Azalea |
| Evan | ✅ Black Tulips | Pink Azalea, Purple Tulip, Purple Lavender, Red Lavender, White Tulips, Red Tulips | Maxima Clam |
| Elvira | — | White Rose, Purple Lavender, Purple/Yellow Tulips, Purple/Yellow Azalea, Red Lavender, Pink Azalea | Aura |
| Fiona | ✅ White Tulips | Purple Tulip, Purple Lavender | Seaweed |
| Saga | ✅ Purple Kthonia, Golden Egg | Red/Yellow/Purple Azalea, Yellow Rose, Yellow Tulips, Blood Grape Juice, Strawberry Cupcake, White Wine | Pink Conch, Pink Swallow |
| Ridge | — | Purple Lavender, Purple Tulip, White Rose, Purple Rose, Purple Azalea | Cloth, Ash Tree Seed, Pine Tree Seed |
| Ludo | — | Purple Tulip, Blood Grapes, Moonfruit (early) | Honey |
| Dragan | — | White Rose, Purple Tulip, Red Tulips, Purple Plumeria, Blue Rose | Seaweed |
| Aras | ✅ Purple Moonlight Flower, Golden Egg, Mushroom Stew, Chilly Soup, Sunburst Stew | Red Azalea, Blue Rose, Purple Tulip, Purple Kthonia, Gazpacho Soup | Honey |
| Alina | ✅ Black Rose, Black Tulips | Blue Rose, Purple Tulip, Pink Tulips, Red Tulips, Purple Azalea | — |
| Death | ✅ Trash Bottle, Rusty Fish Can, Rusty Soda Can, Black Azalea | — | — |
| Llemi | — | Red Wine | Skully |
| Jada | — | — | Handmade Vase (early) |
| Winston | — | — | — |
Reading the table: a ✅ marks a loved gift that’s player-confirmed on wiki.gg; a — in the Loved column means that resident’s single top gift isn’t pinned down yet, though the Also likes column is still your best guide (a Purple Tulip is a safe bet for almost everyone here). Items tagged (early) are older community data wiki.gg hasn’t verified — use those lightly. A neat quirk worth noting: Jada — the relic-collector who’s made of enthusiasm — was reported to dislike a Handmade Vase, so save your pottery for someone else.
A few non-roster NPCs you can still befriend have partial data too: the full-moon Moon Goddess likes a Purple Plumeria, mayor Brook is neutral on Purple Azalea and Purple Lavender, and the holidaying Death is so far only neutral on Purple Azalea. Each resident’s own character page carries their confirmed best gift in the Quick facts box.
Handmade gifts are your secret weapon
Here’s the lovely bit: Moonlight Peaks lets you make thoughtful gifts rather than only buying them. Two of the game’s hobby minigames double as a gift pipeline:
- Flower arranging — a hand-tied bouquet from flowers you grew is a warm, personal present, and you can keep a steady supply going.
- Embroidery — a stitched piece is a handmade keepsake that reads as genuinely thoughtful.
Because these are made from things you grow and craft, they tie the farming, hobby and relationship systems into one satisfying loop: grow the flowers, arrange the bouquet, give the gift, raise the friendship. For anyone courting a resident, a homemade present carries more charm than something off a shelf — and it costs you ingredients you’re already producing.
Going on dates
Once you’re close enough to a romance candidate, you can start dating — and dates in Moonlight Peaks are little mini-games rather than passive cutscenes. Launch playthroughs describe two recurring formats:
- Flower-bouquet dates — you assemble a bouquet using the specific colours your partner requests, testing what you’ve learned about their taste.
- Marshmallow-roasting dates — you roast a marshmallow to your partner’s preferred doneness. Get it wrong and you can actually fail the date and lose relationship points — one reviewer failed a date with Death, who likes his marshmallows very well roasted, before learning the trick. (That’s currently one of the only publicly confirmed personal preferences of any resident — the rest of the town’s exact gift and date tastes still aren’t documented anywhere.)
Either of you can extend the invitation — sometimes a partner asks you out. Be warned, though: turn a partner down too often and they’ll break up with you, refusing to talk for a few days before they cool off and forgive you, at which point you can start dating again. It’s a small touch that makes the residents feel like people with their own patience thresholds, not vending machines for hearts.
An honest word on relationship pacing
Two things are worth setting expectations on, straight from launch coverage. First, the good news: relationship points climb at a generous pace, so befriending the town is easy and not a grind. Second, the caveat: day-to-day talking is thin — approach a resident and you’ll usually get a line or two of generic dialogue and the option to gift, and you won’t learn much about them that way. The real character depth is gated behind story cutscenes and events, which unlock as you progress. So if a relationship feels shallow early, that’s by design: keep at the quests and events, and the person underneath opens up.
Tips for building friendships
- Make daily rounds. A quick chat with everyone you pass compounds fast and costs almost nothing.
- Check the relationship menu. Use it to spot who you’ve neglected and who’s due a gift.
- Keep handmade gifts on hand. A bouquet or embroidered piece is a safe, charming present for almost anyone.
- Learn loved gifts over time. Each character has favourites — we’ll list confirmed ones on their pages as they’re verified.
- Friendship feeds romance. Building a bond is the on-ramp to dating, so the groundwork you lay pays off twice.
For taking a friendship further, see the romance guide; to meet everyone you’ll befriend, browse the townsfolk; and for the handmade gifts that win them over, the flower arranging and embroidery guides.